06-06-2024, 03:06 PM
(05-19-2024, 03:45 PM)ldotchopz Wrote: I have a beetle that has 3 animations: Idol, lift off and flying, the idea is to eventually have 20,000 of these beetles flying around but so far 3ds max crashes when i go past about 1000. iq testWhile tyActors are not Instances, you can try experimenting with using Instances to represent the beetles. Instances can help reduce the load on the processor, thereby potentially reducing the likelihood of crashes as the number of beetles increases.
I have rigged this beetle using CAT and the tyActor animations work perfectly. The only problem I am now facing is the crashes. I might be wrong but I remember hearing that tyActors are not Instances, so I believe this is where the problem lies. I am trying to find an approach that uses the Shape operator with animated geometry instead but because the beetle is made from about 7 pieces when I add them to the Shape operator Tyflow scatters all these parts individually rather than as a rigged beetle.
Thanks