Hair / Feather ?
#3
You can do it in tyFlow, just scatter your points and then use a PhysX Bind operator to bind to collider, and add your deforming mesh as a PhysX collider in the same event (with hull set to 'Mesh').
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Messages In This Thread
Hair / Feather ? - by clement3d - 04-10-2019, 08:23 PM
RE: Hair / Feather ? - by clement3d - 04-15-2019, 08:08 AM
RE: Hair / Feather ? - by tyFlow - 04-15-2019, 02:38 PM
RE: Hair / Feather ? - by clement3d - 04-15-2019, 03:46 PM

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