link to mesh with skin modfier & keep pivot free for rotation?
#1
Hi,

I'm trying attach a plane (pivot at the top) to the arm of a biped driven mesh with a skin modifer. I'm at this stage now.

what i can't work out is how to get the plane to rotate freely ( & inherit the velocity from the mesh). Ideally i would want the plane to be a physx object to colllide it with stuff.

I guess i'm after an object that is hanging from a hook, but without a hook.

cheers for any ideas.

*also the performance with the skin mesh is terrible, just will not cache etc......until i select the mesh & have the modifier panel showing. Then its super smooth.
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link to mesh with skin modfier & keep pivot free for rotation? - by joe_coke - 07-24-2024, 08:55 PM

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