09-17-2024, 09:29 PM
Sure, use a PhysX Collision operator to send particles to a scale event when they collide, then send those particles back out to the original PhysX Collision event so the cycle will repeat.
Scale particle on collision
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Messages In This Thread |
Scale particle on collision - by amcadam@animmersion.co.uk - 09-17-2024, 08:37 PM
RE: Scale particle on collision - by tyFlow - 09-17-2024, 09:29 PM
RE: Scale particle on collision - by amcadam@animmersion.co.uk - 09-17-2024, 10:01 PM
RE: Scale particle on collision - by tyFlow - 09-17-2024, 10:12 PM
RE: Scale particle on collision - by amcadam@animmersion.co.uk - 09-17-2024, 10:28 PM
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