Scale particle on collision
#2
Sure, use a PhysX Collision operator to send particles to a scale event when they collide, then send those particles back out to the original PhysX Collision event so the cycle will repeat.
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RE: Scale particle on collision - by tyFlow - 09-17-2024, 09:29 PM
RE: Scale particle on collision - by tyFlow - 09-17-2024, 10:12 PM

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