09-23-2024, 12:55 AM
tyRateOfChange wouldn't be the right solution, no. That's just a controller to have a value change at a constant rate over time.
You could use a tyMesher and then animate the reference frame in a stepped manner, I suppose, to simulate posterizing the time.
I don't really see this as something I would personally add a dedicated controller for, since it's so niche.
You could use a tyMesher and then animate the reference frame in a stepped manner, I suppose, to simulate posterizing the time.
I don't really see this as something I would personally add a dedicated controller for, since it's so niche.