09-23-2024, 07:21 AM
(This post was last modified: 09-23-2024, 08:13 AM by SteveDeeGreen.)
(09-23-2024, 12:55 AM)tyFlow Wrote: tyRateOfChange wouldn't be the right solution, no. That's just a controller to have a value change at a constant rate over time.
You could use a tyMesher and then animate the reference frame in a stepped manner, I suppose, to simulate posterizing the time.
I don't really see this as something I would personally add a dedicated controller for, since it's so niche.
Cheers, no worries - yeah, I think the Tymesher would be the approach I'd take + a stepped phase on materials/shader offsets
That also sparked the idea of using the simulation retimer in TyFlow itself but stepped to every x frame without having to pop it through a TyMesher
Thanks again!