Hi,
the method here is to fracture before fully, but to reveal the fracture by a surface test (an animated sphere).
Example: Where the sphere touches particles (volume-inside, "consider particle shapes"), they were send into a new event where they start to crack away.
You can with the same method make things invisible or apply forces to certain areas only...
the method here is to fracture before fully, but to reveal the fracture by a surface test (an animated sphere).
Example: Where the sphere touches particles (volume-inside, "consider particle shapes"), they were send into a new event where they start to crack away.
You can with the same method make things invisible or apply forces to certain areas only...