10-03-2024, 11:43 AM
Thanks,
I used the tyFlow modifier workflow. What is the main difference to this. In my workflow, there is a stationary operand which reduce geometry once it passes the object. The particles are made with tyFlow particle system. When suggesting the multifracture workflow, I thought it would be cool to see how the blades cut pieces from the log.
Anyway, the client already likes what I have done. Minor inconvenience is that there's some flickering at some frames. It's gone when I move the cutting operand just a tiny bit. I just don't know that before rendering a sequence.
I used the tyFlow modifier workflow. What is the main difference to this. In my workflow, there is a stationary operand which reduce geometry once it passes the object. The particles are made with tyFlow particle system. When suggesting the multifracture workflow, I thought it would be cool to see how the blades cut pieces from the log.
Anyway, the client already likes what I have done. Minor inconvenience is that there's some flickering at some frames. It's gone when I move the cutting operand just a tiny bit. I just don't know that before rendering a sequence.