Ho to get motion blur rendered from particles?
#12
(10-03-2024, 08:50 PM)Rosinho Wrote:
(05-16-2024, 04:24 AM)rod_sott Wrote: Hi guys! I'm with the same problem.. .can't make the motion blur work with VRay GPU / Vantage... I've tried all possible combinations on enabling/disabling mesh render, instances, particle interface, tyCache, tyFlow itself, enabling motion blur property on object, on camera, Max and VRay physical cameras, adding Edit poly on top... NOTHING makes the tyFlow particles to create motion blur in the render. I animated an object, to be sure that the motion blur is working, and just with tyFlow that its not working. Tyson, @tyFlow  , please give us some light on this subject.. I really need to render in Vantage due the render time, and I really want the native motion blur, other than using some in post.. Thank in advance!!
RoD

Hi,

Did you find a resolution to this? I'm trying to GPU render motion blur on my particles in VRay.

Thanks

Yes, in fact using VRay GPU is now working flawlessly, just need to enable motion blur at the PhysicalCam, then it renders with it. Now for Vantage you need to export the scene as .vrscene file, then Vantage can calculate the motion blur. I just tested it, and exporting tyFlow cache as Alembic, then exporting the scene as .vrscene, you can then have motion blur using Vantage. Please let me know if you can manage to have motion blur this way.

My best,

RoD
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RE: Ho to get motion blur rendered from particles? - by rod_sott - 10-04-2024, 02:32 AM

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