Add the ability to obtain the target 'UV' (mapping) attribute for the 'Set Target' op
#4
For example, there are two groups of particles A and B (with the same number of particles), where particle A is the target particle and particle group A has UV (obtained by reading the object using mapping).
At this point, the B particles are randomly scattered in the air and need to search for the A particles. It is easy for the B particles to find the location of A using the "Set Target" operator, but they do not have the UV information of the A particles because they are not adjacent. If we add "mapping" to read the UV effect after searching for the target, and the A particles have animated motion (not stationary), then I thought of adding a "mapping" function option to the "Set Target" operator to obtain the UV information of the target particles.
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RE: Add the ability to obtain the target 'UV' (mapping) attribute for the 'Set Target' op - by cgdvs - 12-05-2024, 09:56 AM

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