correct mapping for PropertyTest Texmap
#2
So i got it to work turning the Noise into 2D texture (Set W Tile to 0) but i still dont understand why?`

The plane position (mapping from object) is in the Center of the Cubes.
Also, the Plane is 2D object, but the mapping (3ds max noise) is 3D anyway right?

Dont bother to reply, i just wanted to leave this here Wink
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RE: correct mapping for PropertyTest Texmap - by usc001 - Yesterday, 10:02 AM

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