03-01-2025, 02:54 AM
(02-28-2025, 06:35 PM)tyFlow Wrote: Well I don't really think you'd get a jiggling effect if you did that. If you apply a constant force and then also apply a constant interpolation back to the starting state, you'll just get particles either in equilibrium, or dampened. I mean, Restore is just a shortcut operator that can replace a classic Custom Properties save/load...so you can already test what you're suggesting using Custom Properties. If you find a case where an intended effect can't be achieved without interpolation, I'm happy to take a look. But I have a hunch that Restore is the type of operator where interpolation actually won't be useful.
I don't think we are knowing how to use the Restore operator the right way, because I also miss an interpolation, does the operator save the desired data or deliver the previously saved data?
In my case I created particles at event 1, they were in a specific position at event 2 and after another action event (3) I would like that at event 4, they return gently and with some speed variation to the state and position that were in event 2, how could the restoration help me?