Can the new Restore Operator get given Interpolation please?
Thanks,
Max
Well I don't really think you'd get a jiggling effect if you did that. If you apply a constant force and then also apply a constant interpolation back to the starting state, you'll just get particles either in equilibrium, or dampened. I mean, Restore is just a shortcut operator that can replace a classic Custom Properties save/load...so you can already test what you're suggesting using Custom Properties. If you find a case where an intended effect can't be achieved without interpolation, I'm happy to take a look. But I have a hunch that Restore is the type of operator where interpolation actually won't be useful.
That's not a use case for the Restore operator. It only restores properties for the event the particles entered and are still in. If you want to store between events, use a Custom Properties operator.
You mention "restoring properties over time" in the info help section. Sorry for being dumb, but how is this possible without Interpolation?
Please could you provide an example of how we can use the Restore operator?
Thanks!
I guess the wording there is ambiguous....it could be interpreted as "gradually restore over time" or "continually restore over time" (as in, restore the value again and again over time)...I meant the latter but I understand why you understood it as the former.
If you've found a use case for interpolation in that operator, then it's something I can add in the future.