TyVAT Exporting Data Channel 3 Issue
#2
Did you adjust the shader to account for the map channel change? Default assumes tyVAT data will start at map channel 2 (texcoord2), but if you're storing lightmap data in map channel 2, then you'll need to adjust the shader to start at map channel 3 (texcoord3).
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RE: TyVAT Exporting Data Channel 3 Issue - by tyFlow - 03-07-2025, 05:05 PM

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