03-17-2025, 03:01 PM
sorry for the confusion.
what i meant by "extrude" sideways is similiar to adding shell modifier.
Where it creates a uniform thickness outline.
I guess, what i mean is to use the "spline vertex normals" for the direction?
Because i understand that "x=1" is not what im after...
additionally, the reason i want to do it inside of "tySplineMesher" modifier is, that i could use the "segment" spinner in the modifier to get uniform quads very easily.
i hope this makes more sense...
what i meant by "extrude" sideways is similiar to adding shell modifier.
Where it creates a uniform thickness outline.
I guess, what i mean is to use the "spline vertex normals" for the direction?
Because i understand that "x=1" is not what im after...
additionally, the reason i want to do it inside of "tySplineMesher" modifier is, that i could use the "segment" spinner in the modifier to get uniform quads very easily.
i hope this makes more sense...