Sorry, that was a bot responding to you - it was incorrect (and now also banned).
There's no way to save collision info like that. Closest workaround would be to use a Script operator to cast a ray to geometry in the direction of velocity and save that info if there's a hit - basically you'd be saving out the collision info immediately prior to the collisions occurring.
There's no way to save collision info like that. Closest workaround would be to use a Script operator to cast a ray to geometry in the direction of velocity and save that info if there's a hit - basically you'd be saving out the collision info immediately prior to the collisions occurring.