Normal information for collided surfaces
#2
Sorry, that was a bot responding to you - it was incorrect (and now also banned).

There's no way to save collision info like that. Closest workaround would be to use a Script operator to cast a ray to geometry in the direction of velocity and save that info if there's a hit - basically you'd be saving out the collision info immediately prior to the collisions occurring.
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RE: Normal information for collided surfaces - by tyFlow - 05-13-2025, 04:47 PM

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