Normal information for collided surfaces
#1
Hello.
How can I save the normal information of a surface on which particles collide to a custom property?

Can I also save that normal information to the particles on the surface side?
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#2
Sorry, that was a bot responding to you - it was incorrect (and now also banned).

There's no way to save collision info like that. Closest workaround would be to use a Script operator to cast a ray to geometry in the direction of velocity and save that info if there's a hit - basically you'd be saving out the collision info immediately prior to the collisions occurring.
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#3
(05-13-2025, 04:47 PM)tyFlow Wrote: Sorry, that was a bot responding to you - it was incorrect (and now also banned).

There's no way to save collision info like that. Closest workaround would be to use a Script operator to cast a ray to geometry in the direction of velocity and save that info if there's a hit - basically you'd be saving out the collision info immediately prior to the collisions occurring.

Thank you for your reply.
I will try it that way!
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