It needs to be done in post because there's no way to implicitly push meshes in any direction and guarantee no artifacts. So meshes need to be processed by the user on a case-by-base basis in order to avoid all kinds of weird collision issues.
Allow negative collision offset
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Messages In This Thread |
Allow negative collision offset - by Findus - 07-11-2025, 04:15 PM
RE: Allow negative collision offset - by tyFlow - 07-13-2025, 03:44 AM
RE: Allow negative collision offset - by Findus - 07-13-2025, 11:16 AM
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