A large collision radius can help with interpenetration issues of low resolution meshes, but can result in a visible gap between the colliding objects/meshes for example cloth. While we can set a positive collision offset, we can't do the opposite, which would help to narrow that gap.
It can be done in "post" with a push modifier, but for further simulation steps, it would be more convenient if this could be done directly within the collision operator.
It can be done in "post" with a push modifier, but for further simulation steps, it would be more convenient if this could be done directly within the collision operator.