I think even with this results, result might look nicer if you just add motion blur on particles.
If you're bored of waiting for render to handle motion blur, there's nice After Effects plugin "Real Smart Motion Blur" that you can use.
Apart from that... yeah.. many ways you can try and create nice workflow for this.
Have you seen the upress official sample file?
It uses low res simulation, then "in second pass" it multiplies particles, it adds additional physics, and all that works pretty fast.
Here is an example of someone using similar principle.
https://www.youtube.com/watch?v=YvuwOotD6pc
So.. Birth flow and Flow update combo (in another flow) is your friend here.
First do a low res Tyflow, then use Birth Flow Flow update on another TyFlow referencing that flow (quick tip - right click on the empty space on editor and choosing create simple reference flow will do that automatically for you).
And from there, you can play with particles however you want.
Sometimes, it might be enough just to spawn 10 particles out of each particles, use spread operator that will spread them randomly on every direction, and use scale to make them smaller.
Hope this help.
If you're bored of waiting for render to handle motion blur, there's nice After Effects plugin "Real Smart Motion Blur" that you can use.
Apart from that... yeah.. many ways you can try and create nice workflow for this.
Have you seen the upress official sample file?
It uses low res simulation, then "in second pass" it multiplies particles, it adds additional physics, and all that works pretty fast.
Here is an example of someone using similar principle.
https://www.youtube.com/watch?v=YvuwOotD6pc
So.. Birth flow and Flow update combo (in another flow) is your friend here.
First do a low res Tyflow, then use Birth Flow Flow update on another TyFlow referencing that flow (quick tip - right click on the empty space on editor and choosing create simple reference flow will do that automatically for you).
And from there, you can play with particles however you want.
Sometimes, it might be enough just to spawn 10 particles out of each particles, use spread operator that will spread them randomly on every direction, and use scale to make them smaller.
Hope this help.