08-12-2025, 09:10 PM
You add gravity by adding "force" operator into the event, and within "built it gravity" you make strength negative number.. example... -1.0
That is UNLESS you are using PhysX shape operator, because PhysX solver will automatically apply gravity, and the options for that gravity can be accessed when you select TyFlow itself, go to modify panel, and it's within PhysX rollout.
That is UNLESS you are using PhysX shape operator, because PhysX solver will automatically apply gravity, and the options for that gravity can be accessed when you select TyFlow itself, go to modify panel, and it's within PhysX rollout.