04-23-2019, 04:24 PM
Object Bind works on particle positions, not necessarily velocity depending on the bind mode.
To derive velocity from position changes, add a speed operator, and set both magnitude/direction modes to "verlet". If you need continual updates, set timing to continuous.
To derive velocity from position changes, add a speed operator, and set both magnitude/direction modes to "verlet". If you need continual updates, set timing to continuous.