VRay MultiSubTexture
#1
VRay MultiSubTexture can be set to Random by ParticleID but I can't seem to get it to do this.  It would be really useful.

I can't get it to work with any particle system so maybe I'm using it wrong or the problem is with the map??
  Reply


Messages In This Thread
VRay MultiSubTexture - by pjmcmullan - 05-02-2019, 08:42 AM
RE: VRay MultiSubTexture - by mazi710 - 05-02-2019, 10:20 AM
RE: VRay MultiSubTexture - by pjmcmullan - 05-02-2019, 11:06 AM

Forum Jump: