super basic question on texturing particles
#1
Hi all -

So I have looked, not exhaustively, but I have looked and can't find the answer.

When I create a new preset flow (in this instance simple PhysXtyFlow), I don't seem to be able to get the material applied to my particle reference object onto the particles themselves.

My intuition was that I should be able to control this on the "shape" operator in the "instance material override", but not matter what I try there I still get non-textured particles.

I tried adding a "mapping" operator and that did not seem to have an effect wither 

SO -

Obviously I am missing something basic but can't seem to figure it out.

Thanks for taking a look

Sam
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super basic question on texturing particles - by sdewitt108 - 05-03-2019, 02:59 PM

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