how to bind cloth to physX shape?
#3
(05-15-2019, 12:44 PM)gizzer Wrote:
(05-15-2019, 08:34 AM)pzstar Wrote: I want to create a crowd kite animation, the kite body is physX shape, the kite tail is cloth, how to bind those thing together?

You could use "tyFlow_balloons_001.max" in the scene files as reference. should be the same principle.

cheers!

thanks  but the example is using 2 cloth binding together, the kite is not suitable as  cloth, i need it to be physX shape.
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Messages In This Thread
how to bind cloth to physX shape? - by pzstar - 05-15-2019, 08:34 AM
RE: how to bind cloth to physX shape? - by gizzer - 05-15-2019, 12:44 PM
RE: how to bind cloth to physX shape? - by pzstar - 05-16-2019, 05:42 AM
RE: how to bind cloth to physX shape? - by tyFlow - 05-17-2019, 10:10 PM

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