tyPaticleSkin load from baked cache is it possible?
#1
Hi !
Have a question.
Working on the car crash and i have 2 particle system.
1 it is particle based on Voronoy to make a body rig
2 simulation of the car crash.
my car very detail and have all interior parts. 
i need them all because i will show it on render.
No i trying to optimize scene to somehow cache the 1 even with Voronoy rig.
Iv though to export as a tyCache and after connect it to Particle Skin on tyParticleSkin modifier. But as i see it is possible to connect only tyFlow node.
What would you suggest in this case?
Thank you
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tyPaticleSkin load from baked cache is it possible? - by cricket - 05-17-2019, 01:51 AM

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