06-02-2019, 01:05 PM
Oh... I see...
If you turn off "spin random" operator in my scene, they should be back in perfect position (I just tested it).
I gave it spin random, only so I make it visually more interesting.
If you want spin to be there, then you can try saving the rotation parameter in custom properties, and load them back.
As for the Physx... maybe it's bug... bot notice this.
Physics by default have gravity that constantly pulls particle down, and you can't expect to work perfectly, because you need to add a force that will fight will gravity all the time.
I just animated gravity in Physics (select tyflow icon, and go to modify panel to find it) so it's zero after the boxes fall down - and it's working
If you turn off "spin random" operator in my scene, they should be back in perfect position (I just tested it).
I gave it spin random, only so I make it visually more interesting.
If you want spin to be there, then you can try saving the rotation parameter in custom properties, and load them back.
As for the Physx... maybe it's bug... bot notice this.
Physics by default have gravity that constantly pulls particle down, and you can't expect to work perfectly, because you need to add a force that will fight will gravity all the time.
I just animated gravity in Physics (select tyflow icon, and go to modify panel to find it) so it's zero after the boxes fall down - and it's working