06-06-2019, 01:39 PM
(05-09-2019, 04:24 PM)Zemmu Wrote:(05-09-2019, 02:46 PM)tyFlow Wrote: You could also convert the hires sphere to cloth, deactivate its particles, then use a Particle Force operator to drive its particles with the particles of the low res one.
Yes, that's why I said that making it work in the same flow kinda filled my request
Hi Tyson,
I just tried but I'm unable to reach my goal.
I'm trying to obtain the same effect I would with particleskin modifier, BUT with particles shapes ("skinned" to other particles).
But I don't seem to find a way.
Here I create a softbody-like behaviour creating a birth flow, then voronoi fracturing and then physx + physx bind.
This is the same approach used in the "flamingo" gdrive file, and works great. ( file here: https://drive.google.com/open?id=1L0iNPK...4zFCBCQ44x )
But in the flamingo file the flamingos are pre-created in max, while here I try to generate the object dynamically.
Maybe I can't find the sweet spot in particle force settings... I don't know. Also, particle skin modifier is almost real time, while the particle force method looks really slow...
Attached file.