Particles geo skin wrap
#7
(05-09-2019, 04:24 PM)Zemmu Wrote:
(05-09-2019, 02:46 PM)tyFlow Wrote: You could also convert the hires sphere to cloth, deactivate its particles, then use a Particle Force operator to drive its particles with the particles of the low res one.

Yes, that's why I said that making it work in the same flow kinda filled my request Big Grin

Hi Tyson,
I just tried but I'm unable to reach my goal.
I'm trying to obtain the same effect I would with particleskin modifier, BUT with particles shapes ("skinned" to other particles). 
But I don't seem to find a way.
Here I create a softbody-like behaviour creating a birth flow, then voronoi fracturing and then physx + physx bind.
This is the same approach used in the "flamingo" gdrive file, and works great. ( file here: https://drive.google.com/open?id=1L0iNPK...4zFCBCQ44x )
But in the flamingo file the flamingos are pre-created in max, while here I try to generate the object dynamically.

Maybe I can't find the sweet spot in particle force settings... I don't know. Also, particle skin modifier is almost real time, while the particle force method looks really slow...
Attached file.


Attached Files
.max   Softbody-skinned.max (Size: 992 KB / Downloads: 344)
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Messages In This Thread
Particles geo skin wrap - by Zemmu - 05-07-2019, 03:05 PM
RE: Particles geo skin wrap - by Zemmu - 05-08-2019, 02:22 PM
RE: Particles geo skin wrap - by tyFlow - 05-08-2019, 11:19 PM
RE: Particles geo skin wrap - by Zemmu - 05-09-2019, 01:18 PM
RE: Particles geo skin wrap - by tyFlow - 05-09-2019, 02:46 PM
RE: Particles geo skin wrap - by Zemmu - 05-09-2019, 04:24 PM
RE: Particles geo skin wrap - by Zemmu - 06-06-2019, 01:39 PM

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