06-18-2019, 02:26 AM
The overall material workflow is a work in progress that needs to be improved.
Currently, material overrides do not work on skinned actor meshes. You must designate materials by assigning proper matIDs to the input meshes and then applying the multi material to the flow as a whole. I hope to make this easier in the future.
Currently, material overrides do not work on skinned actor meshes. You must designate materials by assigning proper matIDs to the input meshes and then applying the multi material to the flow as a whole. I hope to make this easier in the future.