04-03-2019, 04:13 AM
(04-03-2019, 03:51 AM)tyFlow Wrote: Thanks for the suggestion! The ability to add detail to chunks within tyFlow itself (instead of another modifier on top) is something on the todo list.
one more suggestion from my side:
in tp you can generate particles around a collision to use this for the fracturing to break an object at the Position it collided.
something like this would be nice to.
Regards
H.Kroeber