Voronoi Fructure, add more details
#1
Thinking Particles(TP) has shapeNoise Operator, this work to add more details into breaked mesh pieces.
we often get a plroblem.
their are entangled  each pieces by their details.
there fore, if you can, ignore the additional details in calculate collision dynamics.(add small details after simulation.)

other technic is attach some meshes to the breaked pieces. like a chocolate toppinged clached almond.

cherrs!
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#2
Thanks for the suggestion! The ability to add detail to chunks within tyFlow itself (instead of another modifier on top) is something on the todo list.
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#3
(04-03-2019, 03:51 AM)tyFlow Wrote: Thanks for the suggestion! The ability to add detail to chunks within tyFlow itself  (instead of another modifier on top) is something on the todo list.

one more suggestion from my side:

in tp you can generate particles around a collision to use this for the fracturing to break an object at the Position it collided.
something like this would be nice to. 

Regards
H.Kroeber
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#4
Hey, you can already do this. In the Voronoi Fracture operator, choose the PhysX option for generating the point cloud...it will allow you to generate chunks at collision points in your sim.
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#5
(04-03-2019, 02:35 PM)tyFlow Wrote: Hey, you can already do this. In the Voronoi Fracture operator, choose the PhysX option for generating the point cloud...it will allow you to generate chunks at collision points in your sim.

Nice, still so many options to explore...Wink
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