Binding to an animating mesh
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When I bind to the surface of an animating mesh, the anchor position is created at a surface position at the time of binding but that anchor position does not update as the parent mesh changes. Am I correct? 
Is there a way to have the anchor position update as the parent mesh animates keeping the child bind stuck to the animated surface? 

Andy
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Messages In This Thread
Binding to an animating mesh - by AndyMurdock - 07-09-2019, 02:51 PM
RE: Binding to an animating mesh - by mitchfx - 07-10-2019, 02:48 PM
RE: Binding to an animating mesh - by tyFlow - 07-11-2019, 04:05 AM

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