Surface Force, with texture maps
#1
Hi!

So the Surface Force operator can take a texture to use its RGB or its gradient to drive particles around - but it seems like those vectors are always normalised, which means magnitude is constant across the whole surface.

We can't really use it as-is. Could there be an option to not normalise those vectors?
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Messages In This Thread
Surface Force, with texture maps - by AlexMcLeod - 07-18-2019, 04:47 AM
RE: Surface Force, with texture maps - by tyFlow - 07-18-2019, 07:02 AM

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