How does property test output two objects in a collection into corresponding channels
#2
I'm not quite sure what you're asking, but you can assign certain properties to max scene objects directly using the tyActor properties floating dialog. There is a button to open the dialog in the tyActor settings rollout. Once you do that, max will automatically add those properties to actor rig particles generated for those objects.
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RE: How does property test output two objects in a collection into corresponding channels - by tyFlow - 07-24-2019, 03:03 PM

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