08-20-2019, 09:28 AM
(08-08-2019, 01:16 PM)drawer14 Wrote: I think it is a loop (( birth>fracture) > send to physx event) , you can check example file tyFlow_voronoiParticleSource_001, to get the loop idea
probably the flow goes like this,
birth object > convert to cloth ,Object Bind > convert to shape , Voronoi Fracture > physx - and between those you need time tests
The cloth event generates reference animated geometry to fracture every few frames.
hope it works
I could make a geometry from animated character using Convert to cloth ,Object Bind and Convert to shape .
That's a Great idea!!
But I have no idea to loop that effect every few second.
Could you show me how to do this?