08-29-2019, 01:43 AM
Hi cgdvs,
Unfortunately max doesn't allow knots to be added or removed in an editable spline over time, only moved. This is a severe limitation that prevents baking spline data straight into an editable mesh for a lot of applications. If I remember correctly, the PFSpliner just animates knots into the same position instead of adding/deleting them, which is good for very basic setups but not useful in many cases. Perhaps one day I will allow users to export splines in a similar manner, but it has very limited application in my view.
Unfortunately max doesn't allow knots to be added or removed in an editable spline over time, only moved. This is a severe limitation that prevents baking spline data straight into an editable mesh for a lot of applications. If I remember correctly, the PFSpliner just animates knots into the same position instead of adding/deleting them, which is good for very basic setups but not useful in many cases. Perhaps one day I will allow users to export splines in a similar manner, but it has very limited application in my view.