How to control the speed of "Scale" change?
#7
(08-31-2019, 02:45 PM)d4rk3lf Wrote: Well, it seems that balls completely disappear when scale is around 60-65%. 
I am not sure why this is going on (maybe because of interpolation parameter) 

So I animated to 60%, and extend scale animation to make it as close to 130-190. 
You can tweak it further now, and get more precise... I just quickly did this.


I don't understand the logic of the method, and is it approximate? 
In addition, set "sync by" 's value to "event age"  will cause a problem, there is a copy of the whole particles, it appears at 130 frame, it can be seen clearly after about 135 frame.

Is there a method that more intuitive and precise and no side effect?


ok , I get it. another guy said:

"Set scale to zero, set timing to continuous and then play with interpolation parameter (set it to lower value than the default 1) to control the speed of scaling."
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RE: How to control the speed of "Scale" change? - by HuaLi - 08-31-2019, 05:55 PM

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