(08-31-2019, 02:45 PM)d4rk3lf Wrote: Well, it seems that balls completely disappear when scale is around 60-65%.
I am not sure why this is going on (maybe because of interpolation parameter)
So I animated to 60%, and extend scale animation to make it as close to 130-190.
You can tweak it further now, and get more precise... I just quickly did this.
I don't understand the logic of the method, and is it approximate?
In addition, set "sync by" 's value to "event age" will cause a problem, there is a copy of the whole particles, it appears at 130 frame, it can be seen clearly after about 135 frame.
Is there a method that more intuitive and precise and no side effect?
ok , I get it. another guy said:
"Set scale to zero, set timing to continuous and then play with interpolation parameter (set it to lower value than the default 1) to control the speed of scaling."