Particles filling an object (box)
#3
Not sure what's the problem guys. 
I had some free time, and I did it quickly. 

2 things I only changed in Physics. 
1) In the physX shape operator, I checked "ignore start penetrations",. so the ice cube don't collide immediately when spawned. 
2) In the physX Collision operator, I changed the "hull type" to mesh, so it doesn't simplify geometry. 

I didn't even increased timing substeps, and PhysX substems (but if your system are faster, you might consider that). 

Here is the result: 
https://youtu.be/Ik97zAu9A-U

Attaching you a scene file.


Attached Files
.zip   Ice_Cubes.zip (Size: 25.07 KB / Downloads: 306)
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Messages In This Thread
RE: Particles filling an object (box) - by d4rk3lf - 10-10-2019, 11:32 AM

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