01-07-2020, 08:33 PM
Ok, thanks for the reply. I suppose i can set up a delete operator to cull everything outside of a piece of geo. It would have to calculate it in the flow though, might be slow.
What about implementing a cull geometry shape you can assign in the display operator from a piece of scene geom? (square, sphere etc) Any particles/geom outside of the shape would be culled out. You would be able to move the shape around in the view port and get snapshots of the final thing without having to render all the verts. Would also keep you from having to recalculate the flow after you move the geo, everything is already there, just being culled after the fact.
Just a random idea.![Smile Smile](https://forum.tyflow.com/images/smilies/smile.png)
Thanks!
What about implementing a cull geometry shape you can assign in the display operator from a piece of scene geom? (square, sphere etc) Any particles/geom outside of the shape would be culled out. You would be able to move the shape around in the view port and get snapshots of the final thing without having to render all the verts. Would also keep you from having to recalculate the flow after you move the geo, everything is already there, just being culled after the fact.
Just a random idea.
![Smile Smile](https://forum.tyflow.com/images/smilies/smile.png)
Thanks!