01-07-2020, 09:58 AM
(This post was last modified: 01-07-2020, 10:03 AM by shadowkiller.)
Hey,
I am currently working with a lot of particles that are using a gradient ramp material to change colors. Everything works fairly well except the only way i can get the proper colors to display in view port is to render them as geo. As you can imagine rendering several million particles as geo gets very taxing on the gpu and makes the view port laggy.
Is there some way i can render the particles as pixels or sprites in the viewport but still retain the color from the gradient ramp mtl? The other display modes render much faster but they can only use the assigned colors.
If there is no way to do this currently, will it be added in the future?
Thanks!
I am currently working with a lot of particles that are using a gradient ramp material to change colors. Everything works fairly well except the only way i can get the proper colors to display in view port is to render them as geo. As you can imagine rendering several million particles as geo gets very taxing on the gpu and makes the view port laggy.
Is there some way i can render the particles as pixels or sprites in the viewport but still retain the color from the gradient ramp mtl? The other display modes render much faster but they can only use the assigned colors.
If there is no way to do this currently, will it be added in the future?
Thanks!