04-04-2019, 11:14 AM
Oh, I see. My Idea would only work if you´d continuosly emit particles. for example with spawn op travel by distance or something like that.
That way you´d have particle bindings between them and then you´d just need to mesh that.
If you want to first just create them and THEN have the bindings start reacting to gravity/forces etc. you´d have to put that in a separate event I guess.
That way you´d have particle bindings between them and then you´d just need to mesh that.
If you want to first just create them and THEN have the bindings start reacting to gravity/forces etc. you´d have to put that in a separate event I guess.