04-04-2019, 12:11 PM
(04-04-2019, 11:14 AM)insertmesh Wrote: Oh, I see. My Idea would only work if you´d continuosly emit particles. for example with spawn op travel by distance or something like that.
That way you´d have particle bindings between them and then you´d just need to mesh that.
If you want to first just create them and THEN have the bindings start reacting to gravity/forces etc. you´d have to put that in a separate event I guess.
ah, yeah, thanks. spawning new particles along the way is a good idea. will try that