Spray bursts - texture timing offsets
#2
You can use a tyBitmap to sync an .ifl sequence to particle age. See the tyBitmap docs to learn how.

I don't really understand your second request, but for really specific timings, you can use a Script operator. It has methods to birth particles, send particles, etc. You can also use it to sample textures/objects/etc.
  Reply


Messages In This Thread
Spray bursts - texture timing offsets - by CLF73 - 02-06-2020, 02:55 PM
RE: Spray bursts - texture timing offsets - by tyFlow - 02-07-2020, 10:28 PM

Forum Jump: