02-28-2020, 03:36 PM
Would it be possible to have the distance of the Fuse operator be driven by a texture? For example plugging in a noise texture would create "clumps" of more and less dense particles.
Driving Fuse radius with a texture
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Driving Fuse radius with a texture - by Laserschwert - 02-28-2020, 03:36 PM
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