Switching a shape to Spawn Voxels upon Collision freezes
#2
Works here, maybe you had the spawn still set to continuous as that creates a hell of a lot of particles Big Grin

Done a max 2017 file here:

https://www.dropbox.com/s/8fcp9s3vzjld7m..._.max?dl=0
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RE: Switching a shape to Spawn Voxels upon Collision freezes - by Adam Trowers - 04-04-2019, 07:32 PM

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