(05-07-2020, 04:18 PM)tyFlow Wrote: tySplineMesher specifically *doesn't* do corner mitering, to avoid the exploding corner problem of the max's spline mesher...but the limitation is exactly what you're noticing
Make a spline with an acute corner (maybe, 1-3 degrees) and watch as the sharp corner explodes in size....this is what I wanted to avoid. Maybe at some point I will add a mitering option though, for situations like yours where you want it.
Oh I see!
Yes I've been strugglin with the max renderable spline long spikes when doing that narrow angles, true.
I wish the fillet was a proper modifier for max too... could solve that kind of stuff parametrically... now the fillet is kinda strange to use...
Well thanks for the explanation.