Voronoii bug
#1
Hey,
When i increase the amount of fracture point and plays the simulation, it shows the whole mesh as a bounding box in the viewport. It happen when the viewport display is set to the default shading but when i change it to clay, it works fine.

Thank you
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Messages In This Thread
Voronoii bug - by Praveen - 05-08-2020, 09:10 PM
RE: Voronoii bug - by tyFlow - 05-09-2020, 02:31 AM

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