TyCameraCull modifier
#2
Renderers typically only sample what's visible, although of course the initialization of objects and scene BVHs will include objects behind a camera....I think this type of thing is better implemented by the developers of renderers themselves, especially because 3dsmax has real issues with hiding/unhiding nodes between render frames (it's not possible or supported by default and must be implemented on a per-renderer basis).
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Messages In This Thread
TyCameraCull modifier - by katho3d - 07-08-2020, 10:14 AM
RE: TyCameraCull modifier - by tyFlow - 07-14-2020, 08:30 AM
RE: TyCameraCull modifier - by katho3d - 07-15-2020, 09:41 AM
RE: TyCameraCull modifier - by katho3d - 07-19-2020, 10:26 AM

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