07-08-2020, 10:14 AM
We have to deal with very heavy scenes (large scale and thousands of objects) and often the scene preparation times are several minutes.
I saw the camera cull operator in TyFlow and asked myself, would it be possible to integrate such a modifier for 3ds max cameras too? With an option to include/exclude objects and expand, back offset (to prevent pop up of objects etc) the camera frustum. A modifier that hides objects (pivot point or bounding box) outside the camera frustum before rendering, to save calculation time and RAM. Maybe with a preview option in the viewport.
I saw the camera cull operator in TyFlow and asked myself, would it be possible to integrate such a modifier for 3ds max cameras too? With an option to include/exclude objects and expand, back offset (to prevent pop up of objects etc) the camera frustum. A modifier that hides objects (pivot point or bounding box) outside the camera frustum before rendering, to save calculation time and RAM. Maybe with a preview option in the viewport.