11-12-2020, 11:06 AM
(This post was last modified: 11-12-2020, 11:10 AM by ManuMCoupe.)
(11-12-2020, 06:19 AM)tyFlow Wrote: You need to use the Spin operator.
Spin values are in degrees per second. You can use those units to calculate the number of frames to spin the particle, and by how much, before stopping the spin with a Stop operator, or Slow operator, etc.
Thanks! I'll have a look, because i solve it a different way (with spin operator and custom properties)

Custom properties revert the spin effect as i want, only when each element as passed 180º of rotation. If rotation is below 180º, custom properties make each element rotate back
I don't know if my explanation is clear :-p